From the box: Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Loy says: “We got hooked on this game immediately. It’s a mental game for certain; we spend the majority of our time trying to come up with just the right word to clue in our team while avoiding the assassin. But it’s an excellent thinking game and one that is a great deal of fun. Highly recommended for English majors, fans of puns and word games, and anyone who claims they ‘think alike.'”
Sam says: “Spy-versus-spy game Codenames harkens Battleship and Guess Who?, but with teamwork and increased logic and consequences. Tens-of-thousands of combinations always promises to present a new game board and a new logic path to follow down. Playing on a team with someone you know well aids in succeeding, much like any team of spies. Logic + teamwork + spies = a favorite game of mine.”