Imhotep

From the box: “Players take on the role of ancient Egyptian architects. Over six rounds, they try to transport stone blocks to end up in the most valuable positions at five construction sites, while thwarting their opponents’ efforts to do the same. To win the game and be named the greatest architect, you must get your blocks to the right place, in the right order, at the right time.”

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Hobbit Card Game

Loy says: “The Hobbit Card Game is a unique take on a trick-taking style game. Not only are you taking tricks, but you’re also dealing damage to your enemies and healing your friends. Some players are good guys (hobbits and dwarves) while at least one is evil (Smaug). Trick taking takes on a new level when you’re concerned for your teammates and battling the forces of darkness at the same time. A nifty change of pace.”

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Pirate Fluxx

Loy says: “Another cool entry in the Fluxx category. If you’re not familar with Fluxx, it’s a bizarre card game loosely based on rummy – you’re trying to create and lay down matching sets. However, the game rules, and even the conditions for winning, are played as cards during the game. And, changed just as often. Fluxx can last ten minutes or two hours depending on how you play, and is fun at any length. This one is Pirate-flavored.”

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Zombie Fluxx

Loy says: “Another cool entry in the Fluxx category. If you’re not familar with Fluxx, it’s a bizarre card game loosely based on rummy – you’re trying to create and lay down matching sets. However, the game rules, and even the conditions for winning, are played as cards during the game. And, changed just as often. Fluxx can last ten minutes or two hours depending on how you play, and is fun at any length. This one is Zombie-flavored.”

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Ticket to Ride (North America)

Loy says: “Ticket to Ride is an addictive race to make the most profitable and longest train routes before your opponents do. The rules can be learned in five minutes, but gameplay itself is strategically challenging. Each player has a number of secret routes they are trying to establish, while blocking opponents from doing the same. Trains, cards, and routes have to be collected and set in matching colors, adding to the challenge. This is a family fun game that we love so much, we even play it on our phones.”

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Stratego

Loy says: “Stratego is an oldie but a goodie. In this battle, setup is half way to winning. Place your army, including spies, flag, and bombs. Once the game begins, moves proceed similar to chess. Your goal is to capture your enemy’s flag without hitting any of those pesky bombs in the process. Every setup is different, so every game is unique for a fun and challenging game each time. How well do you know your opponent?”

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Star Fluxx

From the box: “Just when you thought that Fluxx had gone as far as it could go it blasts off for the Stars! Explore the vastness of space-themed humor with your valiant Captain, Engineer, and, of course, your Expendable Crewman. Go check out that Small Moon or is it really a Space Station? You may be swayed by Unseen Forces, held hostage by Evil Computers, or find your ship infested with Cute Fuzzy Aliens. Beware the unexpected as Star Fluxx takes you straight into a Wormhole of hilarity. You will find yourself wanting to play again and again watch out. It is A Trap.”

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Oz Fluxx

From the box: “Does life seem drab and humdrum? Let the cyclone of the ever-changing card game, Fluxx, whisk you away to a magical world of fun! Mingle with Munchkins, make new friends, and follow the Yellow Brick Road to see the Wizard – but keep a bucket of water handy: you never know when you might need to melt a Wicked Witch. Next stop…the land of Oz! It all begins with one basic rule: Draw one card, Play one card. You start with a hand of three cards… add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played or even how many cards you can hold at the end of your turn.”

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Risk

Loy says: “Risk is that classic game of conquest. Strategically build and place your armies for battle, team up with opponents, roll the dice to determine victory, and be the last general standing. This can be a simple game of tactics or a complex game of negotiations and allies; it’s all up to you.”

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Munchkin (Classic)

From the box: “In Munchkin, you and your friends compete to kill monsters and grab magic items. And what magic items. Don the Horny Helmet and the Boots of Butt Kicking. Wield the Staff of Napalm or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon. Everyone begins the game as a Level 1 Human with NO Class (heh-heh) and via cards, they acquire Races (Elf, Dwarf, etc.), Classes (Thief, Wizard, Cleric, etc.), Items, Armor, Potions, and more to combat hideous monsters like the Level 4 Undead Horse, the Level 10 Net Troll, and the Level 14 Unspeakably Awful, Indescribable Horror (very nasty, indeed). The object of the game is to reach Level 10. Levels are acquired via the slaying of monsters and the selling of acquired treasure (1,000 Gold Pieces equals 1 Level). Very silly and a lot of fun!

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