Tsuro

From the box: “Create your own journey with Tsuro, the Game of the Path. Place a tile and slide your stone along the path created, but take care. Other player’s paths can lead you in the wrong direction – or off the board entirely. Find your way wisely to succed. Stay the path – your journey begins here.”

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Red Dragon Inn

From the box: “You and your adventuring companions have spent all day slogging through the Dungeon, killing monsters and taking their stuff. Now you’re back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn. Drink, gamble, and roughhouse with your friends. But don’t forget to keep an eye on your Gold. If you run out, you’ll have to spend the night in the stables. Oh. and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you. after they loot your body for Gold of course!  The last conscious adventurer with Gold wins the game!  Take on the role of one of four heroic fantasy adventurers — Dierdre, Fiona, Gerki, or Zot — and enjoy an evening at the Red Dragon Inn!”

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HeroScape: Rise of the Valkaries

From the box: “Imagine the greatest battle of all time taking place on a battlefield you design. Recommended for ages eight and older, Heroscape Master Set: Rise of the Valkaries entails an interlocking 3-D battlefield, miniature warriors, and strategic game play. This build-and-battle game set includes 24 beautifully painted miniature warriors and 75 interlocking terrain pieces. There are swamp, water, rock, and land tiles to create and customize your own battlefield. An instruction booklet is provided to help you form the terrain. The pieces click easily into place and the landscape is limited only by your imagination. After you construct the terrain, it is time to form your army with warriors, aliens, acid, drones, and stingers, each with their own strengths.”

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Exploding Kittens

From the box: “In this highly-strategic, kitty-powered version of Russian Roulette, players draw cards until someone draws an Exploding Kitten, at which point they explode, they are dead, and they are out of the game — unless that player has a Defuse card, which can defuse the Kitten using things like laser pointers, belly rubs, and catnip sandwiches. All of the other cards in the deck are used to move, mitigate, or avoid the Exploding Kittens.”

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Risk

Loy says: “Risk is that classic game of conquest. Strategically build and place your armies for battle, team up with opponents, roll the dice to determine victory, and be the last general standing. This can be a simple game of tactics or a complex game of negotiations and allies; it’s all up to you.”

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