Games for the Road

We’re a camping and picnicking family, and we like to pack a game or two in case things slow down. We’d much rather play a game when waiting in an unexpected line or at a restaurant; it keeps the noses out of the phones.

How do we pick a portable game? First, it needs to have a small footprint. After taking away the box and rulebooks, the remaining pieces need to fit neatly into a small space. This is especially important in the camper, where space is at a premium. Second, it needs to to play on almost any surface. We may find ourselves on a picnic table, but we’re also likely to be sitting on a beach blanket or around a neat sheet near the Washington Monument. Minatures and counter cubes are not right for that environment. Finally, it needs replay value. Games that can be played repeatedly and still be entertaining are key.

Here are some of our favorite traveling games:

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Love 2 Hate

Loy says “If you like the idea of Cards Against Humanity, but it’s a bit raunchy for you, then you’re going to love this game. Love 2 Hate works on the same premise of Apples to Apples or CAH, but splits the difference between the two. It’s more risque for the teen / young adult crowd, but not anything beyond rated R. This is a great bridge game for that teen who wants to play a mature title but isn’t quite ready.”

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Exploding Kittens

From the box: “In this highly-strategic, kitty-powered version of Russian Roulette, players draw cards until someone draws an Exploding Kitten, at which point they explode, they are dead, and they are out of the game — unless that player has a Defuse card, which can defuse the Kitten using things like laser pointers, belly rubs, and catnip sandwiches. All of the other cards in the deck are used to move, mitigate, or avoid the Exploding Kittens.”

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Rory’s Story Cubes

Loy says: “Looking for something unique and creative? Boy-howdy, have you found it in Rory’s Story Cubes. The box includes a couple of ways to play, but here’s our go-to: roll the dice and start to tell the story. You can tell the whole thing, or players can grab dice and jump in when they want. Or, you can have each person tell a sentence in a round-robin until the story comes to life. It’s not as easy as it sounds – be the one at the table with the best contribution and exercise your vocabulary, your imagination, and your thinking cap! This is a lot of fun as a game, and also works as an ice-breaker, a teaching manipulative, or a tool for overcoming writer’s block. Get your creative on!”

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